The story opens in the far future. Things have changed a lot. Fashions, vehicles and buildings should all be wild and futuristic. It's a clean, shiny future. Like what people in the 50s *thought* the future would look like -- all chrome and glass and big fins on all the vehicles.
Note that COMPUTERS routinely talk in this future. When a computer is speaking, its caption should have a "blocky" typeface and a squarish speech bubble. Computer voices will often be "disembodied", as there is no obvious focal point for a speaking computer.
All narration in this issue also comes in the form of computer captions, which will use the "computer" typeface described above. To distinguish between narration and computer speech, narration should be placed OUTSIDE the regular panels, either below or beside the panels they refer to or in a separate "panel" of their own. In the script, computer narration will be labelled simply CAPTION while computer dialogue will be labelled COMPUTER. (Sounds confusing but I think it will become clear once you start reading.)
Some captions in the text (notably spells spoken by AVATAR) will be rendered in ATLANTEAN script. A translation will not be provided.
Note that the mix of British and American spelling in 24th-century speech is deliberate.
1. CAPTION:
2. CAPTION:
The control room of a 24th-Century WATCHSTATION. This is a location we will see a lot of in this and future issues so it's worth giving it a full-page introduction.
It is a large (about 20 metres wide, three metres high), round, windowless room. Surfaces are smooth and shiny, either metal or plastic. Computer consoles, monitor screens, and banks of flashing lights line the walls. The room is brightly lit from unobvious sources. A big, round conference table is in the centre of the room with six swivelling chairs spaced regularly around it. At two sides of the room (let's arbitrarily call them "east" and "west") are spiral stairways, simple vertical poles with metal steps protruding from them (no handrails or anything), which link circular floor and ceiling hatches. The hatches can be sealed by iris mechanisms but they are currently (and normally) open. On the "south" side of the room is a bay recessed into the wall (and so enclosed on three sides), large enough for about six people to stand comfortably side-by-side. This bay is the teleport platform.
The whole room is stylishly futuristic (though the styling should be more "Liberator" than "Enterprise").
Even though all these details don't have to be seen in this panel, they should be revealed in various other panels throughout the issue.
Our five main characters are sitting around the central table: NIGHTFLYER, SCORPIO, AVATAR, ELECTRON, and BLACK SWAN (yes, one seat is empty). All are in costume ("uniform", if you prefer), as described last issue.
3. COMPUTER:
4. COMPUTER:
5. COMPUTER:
6. COMPUTER:
7. COMPUTER:
8. COMPUTER:
9. CAPTION:
10. CAPTION:
11. CAPTION:
1. CAPTION:
NIGHTFLYER, SCORPIO, AVATAR, ELECTRON, and BLACK SWAN sit around a table in a non-descript room with PROFESSOR ZOD and CHIEF KADNEZ.
2. ZOD:
Close-up on ZOD.
3. ZOD:
Close-up on BLACK SWAN.
4. SWAN:
5. ZOD (off-panel):
6. SWAN:
7. ZOD (off-panel):
Close-up on SCORPIO and KADNEZ.
8. KADNEZ:
9. SCORPIO:
10. KADNEZ:
Back to ZOD in close-up.
11. ZOD:
12. VOICE (off-panel):
13. VOICE (off-panel):
14. VOICE (off-panel):
A view of the full group. BLACK SWAN looks disgusted. SCORPIO's head is bowed. ELECTRON slaps his forehead. AVATAR's inhuman face is unreadable. Only NIGHTFLYER looks happy.
15. NIGHTFLYER:
1. CAPTION:
2. CAPTION:
3. CAPTION:
KADNEZ and ZOD are walking towards us down a corridor.
4. ZOD:
5. KADNEZ:
Similar view, as they walk closer.
6. KADNEZ:
7. KADNEZ:
They are outside a closed door.
8. KADNEZ:
9. ZOD:
The door slides open as they walk through.
10. KADNEZ:
11. KADNEZ:
12. SFX (door):
They are in a large but austere office. KADNEZ is moving behind the desk. ZOD is sitting in the only other chair.
1. ZOD:
2. KADNEZ:
A huge section of wall behind KADNEZ is evidently a viewing screen, and we now see four separate (possibly overlapping) images displayed on it. Each image shows a small, bare room containing a small table and a single seated man in orange coveralls. Think of a police "interview" room. Two of the men are recognisable as BLOCKHEAD (because of his size and his anvil-like head) and DISCORD (because of his funky moustache and hair-do). The other two are KILLERVOLT and VIPER, though they were masked last issue so readers will have to deduce that for themselves. They are fairly non-descript with no real distinguishing features.
3. KADNEZ:
Close-up on ZOD, who is looking up at the wall behind KADNEZ.
4. KADNEZ (off-panel):
5. ZOD:
Back to a view of them both, with the wall screen behind them still showing the prisoners.
6. KADNEZ:
7. ZOD:
8. KADNEZ:
9. ZOD:
10. KADNEZ:
1. CAPTION:
NIGHTFLYER is lying stripped to the waist on a padded black bed. He has a very trim and athletic physique -- muscled, but not massively so. A male DOCTOR stands over him (we can tell he's a doctor because he wears a short-sleeved blue shirt). He waves a small instrument over NIGHTFLYER's chest and studies the panel mounted on the wall above the bed. The panel has several vertical scales with red arrows indicating NIGHTFLYER's vital signs.
2. SFX (panel):
3. SFX (medical instrument):
4. NIGHTFLYER:
5. DOCTOR:
NIGHTFLYER is sitting up with his legs dangling over the edge of the bed. The DOCTOR writes on a hand-held electronic pad.
6. DOCTOR:
Still sitting on the bed, NIGHTFLYER is pulling on his uniform shirt (it goes on over his head, not front fastening).
7. DOCTOR:
8. NIGHTFLYER:
9. DOCTOR:
NIGHTFLYER is off the bed, standing on the floor.
10. NIGHTFLYER:
11. DOCTOR:
NIGHTFLYER is leaving the room, waving dismissively back at the DOCTOR.
12. NIGHTFLYER:
The DOCTOR, alone in the room, is smacking his pad against his forehead.
No dialogue.
1. CAPTION:
AVATAR "sits", cross-legged, hovering in empty air. He faces a wall -- a vast wall, massively high as well as wide -- of stainless-steel drawers, each one about 50cm square. It should be pretty obvious that it's a morgue, even without the caption above the panel. The particular drawer he faces will have an ID panel on it, but it doesn't need to be distinct enough to read.
2. AVATAR:
Close-up on AVATAR's face, highlighting the glowing red eyes.
3. AVATAR:
4. AVATAR:
Full-body view of AVATAR, still in the same posture.
5. COMPUTER (from communicator):
6. AVATAR:
Same view.
7. COMPUTER (from communicator):
8. AVATAR:
AVATAR is landing on the floor.
9. AVATAR:
As AVATAR walks down the hall, away from our POV, he is in the process of "changing". Irregular strips of a clothed human male float across his body, as if a human disguise is appearing out of thin air and wrapping itself around him.
10. AVATAR:
11. AVATAR:
1. CAPTION:
Close-up of a comic-book cover. Two figures stand in a snowy field. One is a muscular man in a skin-tight red, white & blue costume. The other towers above him menacingly: an eight-foot tall, blocky, powerful-looking, matt-black humanoid monster. Littered around them in the snow are the unconscious (or dead) bodies of several other gaudily-clad superheroes (they don't need to be shown plainly). The title of the comic, in a red, white & blue logo, is "DEFENSE LEAGUE OF AMERICA" and the cover blurb to go with the picture is "Alone against the power of... BLACKSUN!"
2. SCORPIO (off-panel):
Now we see SCORPIO and ELECTRON looking at a glass display case that contains the comic book.
3. ELECTRON:
4. SCORPIO:
They are walking away from the exhibit.
5. SCORPIO:
6. ELECTRON:
They are passing another display case which has some kind of bulky, hand-held, blaster weapon. The label on the case reads "RAY GIZMO (c.1956, only surviving model)".
7. SCORPIO:
8. SCORPIO:
They pass a case with another comic book. We can see part of the cover of this one, too. It shows a teenage girl with long, curly, blonde hair and a teenage boy with a black leather jacket and a cigarette in his mouth. They cower in a doorway while a huge werewolf menaces them. Due to the placement of the panel borders (or possibly the figures of SCORPIO and ELECTRON, or their speech-bubbles, blocking our view), we can't see the title of the comic.
9. SCORPIO:
10. ELECTRON:
They walk away from that exhibit, too.
11. ELECTRON:
1. CAPTION:
KARL ZOD walks down a corridor, reading off a hand-held data pad.
2. BLACK SWAN (off-panel):
ZOD turns to see BLACK SWAN hurrying to catch up with him.
3. BLACK SWAN:
She has caught him up and they stand facing each other.
4. BLACK SWAN:
5. ZOD:
BLACK SWAN looks eager but ZOD is turning away.
6. BLACK SWAN:
7. ZOD:
ZOD is walking away. BLACK SWAN looks after him, her expression furious. Her right hand is clenched into a fist and motes of black energy dance around it.
No dialogue.
BLACK SWAN flies down the corridor, away from ZOD.
No dialogue.
1. CAPTION:
Back to a view of the WATCHSTATION control deck, identical to the panel on PAGE 1.
2. COMPUTER:
3. COMPUTER:
4. CAPTION:
Identical panel.
5. COMPUTER:
6. COMPUTER:
7. CAPTION:
Identical panel.
8. COMPUTER:
9. COMPUTER:
10. CAPTION:
A view from space. We see a compact space station shaped like an upside-down truncated cone topped by a dome. (Er... kind of like an ice-cream cone with the bottom broken off.) In the background are the curve of the Earth and the stars. Docked to the side of the station is a small space craft, shaped vaguely like an SR-71 Blackbird airplane but much shorter in the body. Its flat bottom is flush against the sloped side of the station.
1. COMPUTER:
2. COMPUTER:
3. COMPUTER:
4. COMPUTER:
5. COMPUTER:
6. COMPUTER:
7. COMPUTER:
The panel background is identical to panel 1 but the space station has vanished.
No dialogue.
This panel is identical to panel 1 -- the station has reappeared.
No dialogue.
Identical panel again.
8. VOICE (from space station):
Within the control room, the team remains seated.
1. COMPUTER:
2. COMPUTER:
They have left their seats and are scanning the consoles mounted around the walls of the room, typing on keyboards, etc.
3. ELECTRON:
4. NIGHTFLYER:
5. SCORPIO:
6. COMPUTER:
7. COMPUTER:
8. COMPUTER:
Same scene, with them all doing slightly different tasks at slightly different consoles.
9. SCORPIO:
10. BLACK SWAN:
Close-up on ELECTRON and AVATAR side-by side at a control console.
11. ELECTRON (softly):
12. AVATAR:
13. ELECTRON:
Another exterior view of the space station. (The cut away from the interior is to communicate the idea that it's a new scene, i.e. time has passed.)
1. COMPUTER (from space station):
Interior again. They are still scanning readings but looking generally dejected and hopeless.
2. NIGHTFLYER:
3. COMPUTER:
4. COMPUTER:
BLACK SWAN and SCORPIO regard a screen which is partly filled by an image of the Earth. From a spot somewhere in the southern United States (Arizona, if the image is detailed enough to show that) a beam shoots out and disappears into deep space off the edge of the screen.
5. SCORPIO:
6. BLACK SWAN:
7. BLACK SWAN:
8. COMPUTER:
9. COMPUTER:
Close-up on BLACK SWAN and SCORPIO.
10. BLACK SWAN:
11. SCORPIO:
12. BLACK SWAN:
13. BLACK SWAN:
NIGHTFLYER is leaping towards the alcove at one side of the control deck. AVATAR is hot on his heels.
1. NIGHTFLYER:
NIGHTFLYER and AVATAR stand in the alcove (which is comfortably big enough for the whole team), looking out into the control deck.
2. COMPUTER:
3. NIGHTFLYER:
4. AVATAR (softly):
5. COMPUTER:
6. COMPUTER:
NIGHTFLYER leaps towards a hatch in the deck. AVATAR is hot on his heels.
7. NIGHTFLYER:
8. NIGHTFLYER:
9. COMPUTER:
NIGHTFLYER has vanished from the deck. AVATAR is half through the hatch with ELECTRON waiting his turn. SCORPIO has his hand on BLACK SWAN's shoulder, turning her towards him.
10. SCORPIO:
11. SCORPIO:
12. BLACK SWAN:
13. BLACK SWAN:
They are all either in the cramped forward cabin of the space shuttle or climbing into it through a hatch to a rear compartment. There are six seats, arranged in three pairs, but the team members are currently standing.
1. SCORPIO:
They are now all in the cabin, looking at one another.
No dialogue.
Same view, with them all looking at one another.
2. SCORPIO:
3. NIGHTFLYER:
NIGHTFLYER is strapping himself into the front-left seat, in front of a bewilderingly-complex instrument panel. SCORPIO is getting into the front-right seat. This panel can also include ELECTRON behind them but doesn't need to include anyone else.
4. ELECTRON:
5. SCORPIO:
6. NIGHTFLYER:
NIGHTFLYER's hand hovers over a switch and he chews his lip. SCORPIO on aghast.
7. NIGHTFLYER:
8. SCORPIO:
9. COMPUTER:
10. NIGHTFLYER:
11. SCORPIO:
Exterior view of the shuttle undocking from the station.
No dialogue.
With rocket exhaust blazing, the shuttle streaks away from the station.
No dialogue.
The shuttle moves towards the distant Earth under full thrust.
1. COMPUTER (from shuttle):
2. VOICE (from shuttle):
3. COMPUTER (from shuttle):
Shuttle still in flight.
No dialogue.
And again.
4. VOICE (from shuttle):
The shuttle is now in atmosphere -- the background is blue instead of black and wisps of cloud are streaking past.
1. COMPUTER (from shuttle):
Inside the cockpit, showing SCORPIO and NIGHTFLYER from behind (so we can see the sky outside the big window).
2. SCORPIO:
3. NIGHTFLYER:
4. SCORPIO:
Now a view of their faces as they look at each other.
5. SCORPIO:
6. NIGHTFLYER:
7. SCORPIO:
Exterior view again as the shuttle flies low over the ground. It looks like a wilderness -- uneven, rocky ground, dry and mostly barren. It is daylight.
8. NIGHTFLYER (from shuttle):
The shuttle lands on a ridge in a great cloud of dust and smoke. Through the cloud we can see NIGHTFLYER already dropping from a hatch in the belly (which is the hatch that docks to the space station).
1. SFX:
STRIKEFORCE are arranged on the ridge, looking out over open ground to a structure in the distance. The structure seems to be a low building in a fenced compound. There are other smaller buildings within the fence. The main building is topped by what we will call an ANTENNA. This is of an esoteric design: an open tetrahedron formed of tubular metal bars, with one point of the tetrahedron anchored to the roof and an open end of the framework pointing up to the heavens. (The exact detail of the ANTENNA might not be obvious in this panel, but we'll get closer soon.) There is no visible beam coming from the antenna (because tachyons are invisible, naturally).
2. COMPUTER:
3. BLACK SWAN:
4. ELECTRON:
5. CAPTION:
6. CAPTION:
7. CAPTION:
The team sets off towards the building. AVATAR is flying and has SCORPIO under one arm and ELECTRON under the other. Flying close by is the REMOTE computer unit -- this silvery device is a flat, squareish slab about the size of a small notebook computer, with a couple of fins and some glowing sensors on the front. Flying level with AVATAR is BLACK SWAN. NIGHTFLYER runs ahead of them all, leaving a trail of dust as he covers the ground.
No dialogue.
Close-up on AVATAR, SCORPIO and ELECTRON. SCORPIO is talking into his communicator bracelet.
1. SCORPIO:
2. ELECTRON:
3. SCORPIO:
4. VOICE FROM COMMUNICATOR:
We see NIGHTFLYER running head-on towards a speeding Jeep. Not just any Jeep -- it's a U.S. Army Jeep, and the four occupants are armed soldiers!
No dialogue.
NIGHTFLYER somersaults clean over the speeding Jeep. The soldiers all duck and clutch their helmets.
No dialogue.
The Jeep is skidding to a halt. So is NIGHTFLYER, now behind the Jeep. Both throw up clouds of dust.
No dialogue.
NIGHTFLYER looks back at the Jeep, while the soldiers look back at him. One of the soldiers is raising his rifle to firing position. NIGHTFLYER is speaking into his communicator.
5. NIGHTFLYER:
NIGHTFLYER knocks the armed soldier clear out of the Jeep with a flying kick. The other soldiers are scrambling to ready their weapons.
1. SFX (kick):
NIGHTFLYER is standing in the Jeep and punching a second soldier. A third soldier is behind him, rifle pointed directly at his back. The fourth soldier is diving clear of the Jeep.
2. SFX (punch):
NIGHTFLYER has turned to face the soldier with the rifle -- but he's no longer a threat. The rifle has been yanked upwards and out of his hands by an invisible force.
3. SOLDIER:
The soldier looks up to see AVATAR, SCORPIO and ELECTRON hovering a few metres above him. ELECTRON holds the rifle in one hand and is wagging his other finger at the soldier in a disapproving manner.
4. ELECTRON:
NIGHTFLYER finishes off the surprised guard with a punch. The guard on the ground is blasted in the back by a beam of black energy from a hovering BLACK SWAN.
1. SFX (punch):
The team is now on the ground next to the Jeep. ELECTRON rolls over one of the fallen soldiers to see the front of his uniform. AVATAR shades his eyes and looks in the direction of the (off-panel) building.
2. ELECTRON:
3. SCORPIO:
4. AVATAR:
They all look off-panel towards the building.
5. BLACK SWAN:
6. ELECTRON:
7. SCORPIO:
Close-up on the hovering REMOTE sensor unit.
8. REMOTE:
They look at each other.
1. ELECTRON:
2. SCORPIO:
3. NIGHTFLYER:
4. REMOTE:
Same positions.
5. SCORPIO:
6. ELECTRON:
7. BLACK SWAN:
They look back off-panel towards their target.
8. REMOTE:
They are in the same positions but this is a wider view to take in the building they are looking at. Though it's in the distance, we can see activity as more soldiers take up defensive positions.
9. NIGHTFLYER:
Full-page panel of them racing out towards our POV. Same travelling formation as before: AVATAR carrying ELECTRON and SCORPIO, BLACK SWAN flying alone, NIGHTFLYER running, the computer REMOTE keeping pace with them.
No dialogue.
1. CAPTION:
Next: Time's Past
© 2007 by David Meadows